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Our Approach

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Our Goal

To create a free and easily accessible game that people of all ages and backgrounds can enjoy. We plan to deliver a single player fire season to accompany the multiplayer game, are developing a team battle mode, a will release skins for vehicles and characters on a regular basis.

Our Story

Our Story

Firebreak: Strike Team has been under development during the past 11 months. Alpha testing started at the end of January and dedicated server testing started mid march. I hope to release a free game that people will be able to play from any device, and open up beta testing to the public sometime between June 14th and June 30th.

Meet the Team

15 to 20 hours a week of level design, modeling,  number crunching, and bug fixing has been put into the game's development over the last year. I hope you enjoy it and we can turn it into a fun experience together!

Me

Benjamin Beard

Creator

 

A 12 year IT professional, Benjamin Beard lived in Memphis for almost 20 years before moving to the San Francisco Bay area in 2013 finding a wonderful family. Over the past year he has researched and taught himself various aspects of video game development, creating his first game as a solo effort.